TM and HM List

Technical Machines
1. Mega Punch  
2. Razor Wind Your pokemon builds power on the first turn and attacks on the second
3. Swords Dance Increases your pokemon's attack power temporarily
4. Whirlwind Ends the battle automatically, does not work in trainer duels
5. Mega Kick  
6. Toxic Poisons opponent, damage increases with each turn
7. Horn Drill If successful defeats opponent in one attack
8. Body Slam Deals damage and may paraylze opponent
9. Take Down Your pokemon receive 1/4 the damage your pokemon receives
10. Double-Edge Your pokemon receive 1/4 the damage your pokemon receives
11. Bubblebeam Deals damage and may decrease opponent's speed temporarily
12. Water Gun  
13. Ice Beam Deals damage and may freeze opponent
14. Blizzard Deals damage and may freeze opponent
15. Hyper Beam Your pokemon loses one turn
16. Pay Day You receive extra money after the battle
17. Submission Your pokemon receive 1/4 the damage your pokemon receives
18. Counter Hits opponent for twice the damage received, works for physical attacks only
19. Seismic Toss Damage dealt is equal to your pokemon's experience level
20. Rage As your pokemon takes damage, its attack power increases until the battle is over
21. Mega Drain Your pokemon absorbs HP from the opponent equal to 1/2 the attack damage
22. Solar Beam Your pokemon builds energy on the first turns and then attacks on the second
23. Dragon Rage Hits for 40 points of damage
24. Thunderbolt Deals damage and may paralyze opponent
25. Thunder Deals damage and may paralyze opponent
26. Earthquake Not effective on flying type pokemon
27. Fissure If successful defeats opponent in one attack, doesn't affect flying type pokemon
28 Dig Your pokemon digs into the ground on the first turn and attacks on the second turn, does not affect flying type pokemon
29. Psychic Decreases opponent's special attack pokemon temporarily
30. Teleport Ends the battle automatically, does not work in trainer duels
31. Mimic Your pokemon mimics your opponent's last attack
32. Double Team Increases your pokemon's chances of evading attacks
33. Reflect Cuts damage received from physical attacks by 50 percent
34. Bide Your pokemon loses two to three turns, then hits your opponent for twice the damage received
35. Metronome TMs used at random
36. Selfdestruct Deals damage but cause your pokemon to faint
37. Egg Bomb  
38. Fire Blast Deals damage and may burn opponent
39. Swift  
40. Skull Bash Your pokemon withdraws its head on the first turn, then attacks on the second
41. Softboiled Restores half of your pokemon's HP
42. Dream Eater While your opponent sleeps your pokemon absorbs its HP
43. Sky Attack Your pokemon builds energy on the first turn then attacks on the second
44. Rest If successful your pokemon recovers all of its HP then loses 2 turns
45. Thunder Wave Paralyzes opponent
46. Psywave Damage dealt is equal is equal to 1.5 times your pokemon's experience level
47. Explosion If successful defeats your opponent in one turn.
48. Rock Slide  
49. Tri Attack  
50. Substitute Your pokemon creates clones of itself which then fight automatically

 

Hidden Machines
1. Flash Blinds opponent temporarily and lights up caves
2. Strength Allows your pokemon to move boulders
3. Surf Allows you to travel through water
4. Fly Your pokemon flies on the first turn, then attacks on the second turn
5. Cut Allows you to cut through bushes and grass